BRIGHT GAMING • CAREER DAY
Game Design Lab
Build the rules. Play the result. Change what isn't fun.
Designer challenge: exciting enough to be fun, fair enough to learn.
Design the Game
Let the room vote. Every choice changes the player's experience.
Player speed
Chaser speed
Number of chasers
Energy cores
Designer read:
NEON RUNNER • Prototype
Time 0.0s Hits 0 Cores 0/4
Goal: collect every core, then enter the green portal. A hit sends you back to start.
01 • GOAL
What is the player trying to do?
A clear goal turns movement into a game.
02 • RULES
What can the player do?
Movement, scoring, collisions, winning and losing are rules.
03 • CHALLENGE
How hard should it be?
Difficulty comes from dozens of small choices.
04 • ITERATE
Was it actually fun?
Play, observe, change one thing, test again.